<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-9183766847959543943</id><updated>2011-04-21T22:16:47.766-05:00</updated><category term='eco202'/><title type='text'>wah wah wah</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://ruanminhyen.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://ruanminhyen.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>monica</name><uri>http://www.blogger.com/profile/05902856691275020419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>7</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-9183766847959543943.post-1545740169137418906</id><published>2007-03-31T10:07:00.000-05:00</published><updated>2007-04-05T19:39:39.121-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eco202'/><title type='text'>the destruction of growth</title><content type='html'>I've been playing around with different CIV scenarios, and I've come to the conclusion that maybe have 50 cities isn't necessarily a good thing.&lt;br /&gt;&lt;br /&gt;At the beginning, I'd be so focused on developing my capital city, I'd forget to create other ones for a few centuries.  Which would, in turn make my other cities extremely underdeveloped compared to the the capital.&lt;br /&gt;&lt;br /&gt;Eventually, I got the hang of the game and started off a half a dozen cities right at the beginning.  This worked out for me really well, especially when the cities were spaced relatively far apart, because my trade network became huge.  Thus, my handful of cities multiplied at a faster rate because the goods and services that my people had accumulated were more easily distributed.  I could send my most experienced settlers and workers to build the cities at a faster rate, and my settlers were not being killed of by the barbarians because my militia was always one step ahead of them.&lt;br /&gt;&lt;br /&gt;Then, I got greedy.  I wanted the world's greatest empire.  Only this time, I didn't want to achieve that title by conquering other countries, I wanted the achievement of building the empire alone.  I built approximately 50 cities.  The problem was, though, I'd forget about some of them.  Maybe I don't really understand the concept of a "turn-based" game too well, but I'd hit enter and the game would skip some-odd years into the future, and half of my cities hadn't improved.  Thus this game, which I had started with the ambition of creating the biggest and best empire CIV has ever known, ended in shambles.&lt;br /&gt;&lt;br /&gt;The fact of the matter is, that growth is an important factor in success.  However, it is important to allocate your resources in a reasonable manner.  Distribution of wealth, supplies, and certain important members of your population benefit a nation greatly, but only if they are not stretched too thin.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9183766847959543943-1545740169137418906?l=ruanminhyen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruanminhyen.blogspot.com/feeds/1545740169137418906/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9183766847959543943&amp;postID=1545740169137418906' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/1545740169137418906'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/1545740169137418906'/><link rel='alternate' type='text/html' href='http://ruanminhyen.blogspot.com/2007/03/destruction-of-growth.html' title='the destruction of growth'/><author><name>monica</name><uri>http://www.blogger.com/profile/05902856691275020419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9183766847959543943.post-6652200175666531151</id><published>2007-03-23T21:49:00.000-05:00</published><updated>2007-04-05T22:05:05.485-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eco202'/><title type='text'>making something from nothing</title><content type='html'>...is impossible.&lt;br /&gt;&lt;br /&gt;Thus, the importance of picking an appropriate location to establish a civilization.  Like Diamond says, the availability of resources and overall development of a group of people is dependent on location. &lt;br /&gt;&lt;br /&gt;So far, I have started my CIV games near a mountain (for protections from the barbarians) and an ocean (for trade and fish and because I like the bonus points that you get for being the first to circumnavigate the globe, and living near a major port makes it easier to do so).&lt;br /&gt;&lt;br /&gt;This time however, I started my settlements on land that was very rich in mineral resources, but not as rich in agricultural ones.  The problem here?  My people were not able to make us of the mineral resources for centuries.  Which definitely salted my game.&lt;br /&gt;&lt;br /&gt;Even though I knew that there was so much wealth ready to be unveiled, right underneath my settlements, I could do nothing to harvest it.&lt;br /&gt;&lt;br /&gt;This is like when oil was first refined for kerosene lamps.  The people who harvested the kerosene regarded the "leftovers" as something that could potentially be useful, but had no idea what to do with it.  These "leftovers" are the basis for what use today as petrol. &lt;br /&gt;&lt;br /&gt;There were all these resources and no means of using them.  A huge economic no-no.  And to add to the problems, I had little of the resources that my people were capable of harvesting.  Next time, I'll go back to picking a location next to the beach.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9183766847959543943-6652200175666531151?l=ruanminhyen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruanminhyen.blogspot.com/feeds/6652200175666531151/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9183766847959543943&amp;postID=6652200175666531151' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/6652200175666531151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/6652200175666531151'/><link rel='alternate' type='text/html' href='http://ruanminhyen.blogspot.com/2007/03/making-something-from-nothing.html' title='making something from nothing'/><author><name>monica</name><uri>http://www.blogger.com/profile/05902856691275020419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9183766847959543943.post-365937034278780515</id><published>2007-03-02T11:47:00.000-05:00</published><updated>2007-04-05T19:59:44.414-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eco202'/><title type='text'>warlords are born, not made</title><content type='html'>I decided, after completing a few rounds of CIV, that I was ready for the next level, and by next level, I mean Warlord.  Because, seriously?  If you get to pick a name for yourself, wouldn't you want to be a warlord?  In the end, this decision was a mistake.&lt;br /&gt;&lt;br /&gt;My game ended so quickly.  Even quicker than my first game, where my cities were raped and pillaged by the barbarians because I didn' t have a military.  No matter how hard I tried, I could not keep up with the development of the other nations.  They were growing exponentially AND we're being mean to me in the process.&lt;br /&gt;&lt;br /&gt;I had been so used to everyone being friendly, or if they weren't having a good day, hesitiant.  No one had ever felt such animosty towards me at first meeting.  The Japanese must had been born with some kind of inherent intuition to be nasty to my people.  An hour into the game, I had multiple countries ready to declare war on me if I even breathed too loudly. &lt;br /&gt;&lt;br /&gt;Okay, maybe that's a slight exaggeration, but I think I'll stick to Settler from now on.&lt;br /&gt;&lt;br /&gt;This just goes to show that people who are not ready to run a country, should not.  Here we are just playing a game, we can experiment how we like and destroy the lives of our "people."  But these days, doesn't it seem like we're the ones being played in someone's (ahem...government's) life-sized game?  It seems to me that non-chalance that we feel when we push a key to make a decision in CIV, is the same emotion that a lot a world leaders have today when running their countries.  That their people's well beings aren't at stake, becasue they're just running their own perverse experiment.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9183766847959543943-365937034278780515?l=ruanminhyen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruanminhyen.blogspot.com/feeds/365937034278780515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9183766847959543943&amp;postID=365937034278780515' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/365937034278780515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/365937034278780515'/><link rel='alternate' type='text/html' href='http://ruanminhyen.blogspot.com/2007/03/warlords-are-born-not-made.html' title='warlords are born, not made'/><author><name>monica</name><uri>http://www.blogger.com/profile/05902856691275020419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9183766847959543943.post-7429093322018223522</id><published>2007-02-24T21:30:00.000-05:00</published><updated>2007-02-24T21:51:26.923-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eco202'/><title type='text'>gated communities - bad for everybody.</title><content type='html'>Lesson #1 in How to Keep Your People Happy?  Do not ignore their suggestions. &lt;br /&gt;&lt;br /&gt;This week, I decided to start a CIV game in which I would not try to be successful.  Instead I decided to rule my civilization with a "because I can" attitude.  I was the ruler.  They should not dare to question my authority. &lt;br /&gt;&lt;br /&gt;Example:  No, citizens of Rome, you may not build an aqueduct in the city.  You must live among your filth for the rest of eternity.  Needless to say, my city eventually fell, most likely to the plague (the game says barbarians pillaged my city, but I choose to stand by my plague theory).  Actually, my whole civilization didn't least very long.  I concentrated in making my people very smart.  They knew all the new technologies centuries before other people did, they were just not fighters.  In about 400 AD, my people were in such disarray that it was quite simple for a surrounding nation to conquer mine.  Oh well.&lt;br /&gt;&lt;br /&gt;While my people were living in the miserable conditions I created for them, I imagined myself to be living in a palace of pure gold, with slaves to cater to my every whim.  I was living the good life while my people were slowing dropping like flies. &lt;br /&gt;&lt;br /&gt;This is one of the points that Jared Diamond made at his speech a few weeks ago.  Even though I wasn't really living the good life while my people suffered, I treated the game as such.  I did not care about the health or happiness of my people (do you know how upsetting it is to look at your screen and see a whole bunch of angry red faces staring back at you?  my cities = not pleased)  I essentially locked myself in a "gated community."  This became the reason for the eventual dissolution of my civilization.&lt;br /&gt;&lt;br /&gt;As Diamond said, we cannot be members of a global community if we do not care about our fellow man.  Sometimes the bests interests of the general public are our best interests as well.  Only then will our own civilization be able to survive and prosper.&lt;br /&gt;&lt;br /&gt;I'll step off my soapbox now...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9183766847959543943-7429093322018223522?l=ruanminhyen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruanminhyen.blogspot.com/feeds/7429093322018223522/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9183766847959543943&amp;postID=7429093322018223522' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/7429093322018223522'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/7429093322018223522'/><link rel='alternate' type='text/html' href='http://ruanminhyen.blogspot.com/2007/02/gated-communities-bad-for-everybody.html' title='gated communities - bad for everybody.'/><author><name>monica</name><uri>http://www.blogger.com/profile/05902856691275020419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9183766847959543943.post-2090391632176466972</id><published>2007-02-17T21:27:00.000-05:00</published><updated>2007-02-17T23:04:34.126-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eco202'/><title type='text'>the power of persuasion</title><content type='html'>Did you know that you can convince your fellow world citizens to declare war on others?  Because you can.  And that is this week's CIV lesson.  How to make one weak country declare war on another.  That way you can squash the enemy without being the bad guy, the key is the give the country declaring war incentive to do so - maybe a new technology and some gold, this may seem like they're being overcompensated, but you'll be ahead in the long run.  Then, when both countries are fatigued by years of war, you take over both of them.  Thus doubling the size of your empire.&lt;br /&gt;&lt;br /&gt;Because starting any of this devious planning however, you must make sure to prepare your troops.  Build walls around all your cities, place warriors in them, have catapults and warships at the ready.  It is also imperative to have a complex network of highways and railroads so that your troops can cover a lot of distance within one turn.  Otherwise, you're strong troops will be stuck in the city while the enemy is destorying and conquering your land.&lt;br /&gt;&lt;br /&gt;Another good mode of attack is to do so from many angles - by land and by sea.  I'd add by air to the mix too, but I'm not sure if airplanes exist in our little CIV world (correct me if I'm wrong).  It took me a while to figure out (and by figure out I really mean I asked a CIV genius) how to get warriors on my ships to transport them to other lands, f.y.i. ships are so much faster than walking.  Attacking from many locations is more effective than just pillaging one city at a time.&lt;br /&gt;&lt;br /&gt;So let's review.  Modes of transportation, i.e. roads, trains, war ships, are imperative to winning a war.  In terms of battle, speed is just as important as fire power, maybe even more so.  The moral of the story?  No roads, no victory.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9183766847959543943-2090391632176466972?l=ruanminhyen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruanminhyen.blogspot.com/feeds/2090391632176466972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9183766847959543943&amp;postID=2090391632176466972' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/2090391632176466972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/2090391632176466972'/><link rel='alternate' type='text/html' href='http://ruanminhyen.blogspot.com/2007/02/power-of-persuasion.html' title='the power of persuasion'/><author><name>monica</name><uri>http://www.blogger.com/profile/05902856691275020419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9183766847959543943.post-4269937889263395930</id><published>2007-02-09T12:11:00.000-05:00</published><updated>2007-02-07T17:54:53.647-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eco202'/><title type='text'>let's make a deal</title><content type='html'>No, I'm sorry Alexander of Greece.  My score is 10 times greater than yours.  I will not break my ties with Hapshatsut who is my biggest ally AND give you my knowledge of Economics AND 100 gold coins.  That is not going to happen.  Not this game.  Maybe next time my cities get destroyed by barbarians and I have to start again and you are the second most powerful nation in the world.  Maybe then I will make ridiculous trades with you.  But until then, you will remain annoyed with me.  However, it is in your best interest to get over it, because my civilization could crush your civilization like the puny little flea that it is.&lt;br /&gt;&lt;br /&gt;In this game, my problem was getting the short end of the straw...every time I made a trade.  At the beginning, I tried to avoid all confrontation and did not want anyone to be mad at me.  Then I got over it.  I decided who my allies were and who I would make trades with if they asked me.  I chose not to suspend trade with anyone.  This pissed off some of my fellow Earth-dwellers, but let's face it.  I was better, stronger, and richer than them.  They knew better than to try and pick a fight with me. &lt;br /&gt;&lt;br /&gt;One of the best trades I made in the game, however, was the exchange of the World Map.  One of my counterparts had circumnavigated the globe early on in the game.  For his knowledge of the world, I gave him my knowledge of wine.  I think I won.  Because I then sent my settlers to parts formerly unknown and was able to settle on islands off the coast of Europe without having to discover them myself. &lt;br /&gt;&lt;br /&gt;A problem with this game is that it is hard to relate real world values to some of the items (It would probably help to read the rule book, but who does that? Seriously.).  I found myself trying to decide whether education was more important than gunpowder, or if the knowledge of the compass was worth a calendar and 70 pieces of gold.  Decisions, decisions.&lt;br /&gt;&lt;br /&gt;But the value of these items today aside, it is important to think about our trade strategies today.  For instance, we choose not to trade with Cuba because of it is a communist country.  However, China holds many similar beliefs but we trade with them.  Why?  Because these days China probably has the power to kick our butts in war.  Not that we want to admit that.  The threat of conflict (or lack thereof) dictates our willingness to trade with our neighbors.  We do not want to be the country that irritates the next powerhouse of the world.  Being friends with the person that could potentially harm you is better than being his enemy.  The fact that you can benefit from his strength doesn't hurt too much either.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9183766847959543943-4269937889263395930?l=ruanminhyen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruanminhyen.blogspot.com/feeds/4269937889263395930/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9183766847959543943&amp;postID=4269937889263395930' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/4269937889263395930'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/4269937889263395930'/><link rel='alternate' type='text/html' href='http://ruanminhyen.blogspot.com/2007/02/lets-make-deal.html' title='let&apos;s make a deal'/><author><name>monica</name><uri>http://www.blogger.com/profile/05902856691275020419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-9183766847959543943.post-5216089711734565646</id><published>2007-01-30T19:33:00.000-05:00</published><updated>2007-01-30T20:07:14.504-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='eco202'/><title type='text'>how to build and destroy a city in two hours.</title><content type='html'>I've been&lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt; &lt;/span&gt;&lt;/span&gt;lucky enough to have already finished (by finished I mean I was killed off the planet, so I had no possible way of continuing) one game of Civ.  While some of my classmates have entered the modern age, I managed to have my city raped and pillaged by barbarians.&lt;br /&gt;&lt;br /&gt;My game started in India.  The people were very productive and usually remained happy, but I think this is because I took every one of their suggestions; which means I wasn't a very good leader but it kept the people from staging a coup.  My city was able to 'give birth to' two important people, but because I followed the game's suggestions one of them died off.  I think this is a bad thing, because it pissed some of my people off. &lt;br /&gt;&lt;br /&gt;I followed the 'big picture' map and my people learned every type of craft before advancing too far in any given area.  I built a library and Stonehenge - this threw me off a little bit, because Stonehenge is not located in India.  And neither Taoism nor Judaism were founded there either.  So the fact that we were not playing on an alternate Earth universe took some getting used to.&lt;br /&gt;&lt;br /&gt;Ultimately, my problem was that I focused too much on advancing my civilization and not protecting it.  I forgot to send out warriors with my settlers.  I ended up creating a city without an army to protect it, so the barbarians were easily able to destroy my settlement.&lt;br /&gt;&lt;br /&gt;According to &lt;a href="http://en.wikipedia.org/wiki/List_of_countries_without_armed_forces"&gt;wikipedia.com&lt;/a&gt; the only country to  recently have no army, no police force, and no agreements with other nations who would provide military support was the &lt;a href="http://en.wikipedia.org/wiki/Solomon_Islands"&gt;Solomon Islands&lt;/a&gt;.  However, in 2006, Australia and other Pacific Rim nations had to step in to try and resolve an 8 year civil war.  This is brought about the re-establishment of police force.&lt;br /&gt;&lt;br /&gt;No civilization can survive without the protection of a military system.  However, this brings up another question.  Will there ever be such thing as world peace?  So long as every country maintains an army, there will be the threat of war; and so long as there is the threat of war, every country will maintain an army.  Historically, no civilization has succeeded without the protection of 'warriors' which essentially shows that there is historic evidence that world peace is nothing more than the dream of every Miss America.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/9183766847959543943-5216089711734565646?l=ruanminhyen.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://ruanminhyen.blogspot.com/feeds/5216089711734565646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=9183766847959543943&amp;postID=5216089711734565646' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/5216089711734565646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/9183766847959543943/posts/default/5216089711734565646'/><link rel='alternate' type='text/html' href='http://ruanminhyen.blogspot.com/2007/01/how-to-build-and-destroy-city-in-two.html' title='how to build and destroy a city in two hours.'/><author><name>monica</name><uri>http://www.blogger.com/profile/05902856691275020419</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry></feed>
